DEATH ANALYSIS: AMY ROSE
"I'll always be there for you in the best and worst times." - Amy
Name: Amy Rose
Debut: Sonic the Hedgehog CD
Species: Hedgehog
Gender: Female
Age: 12
Height: 90 cm (2'11")
Weight: Unknown
Eye Color: Green
In spite of her vigorous inclinations, Amy has a decent heart, never surrenders, and is a standout amongst the most confident and cheerful characters in the series. Amy is always full of hope and is continually cheering on for the proper side of things. She never appears to find a situation to be hopeless, as appeared in Sonic Adventure, where she was resolved to help the Flicky who had lost its family. This trait also appeared in Sonic Adventure 2, where Amy showed that she strongly felt that there was a chance for the world to be spared and that people were inherently good of heart (as she told Shadow). Amy is regularly an amiable individual as she has rarely met anyone who she didn't become friends with (counting Shadow and Blaze). Amy is a cheerful and caring person with an uplifting point of view and an over the top fixation for Sonic.
Since 2010, after the arrival of Sonic Free Riders, Amy is by all accounts more bossy and infatuated with Sonic than ever before. Amy's personality has added a more comedic approach in games like Sonic Colors, Sonic Free Riders, and Sonic Generations with her fixation for Sonic, which makes her say pointless and humiliating things. (This is without a doubt because of the all the more light and humorous nature of recent Sonic games)
Piko Piko Hammer Variants: In some games, Amy is shown to possess a hammer much larger than her default one. In Sonic Advance 3, she can use this version as a part of her Big Hammer Attack, allowing her to assault her enemies with greater force. To make matters for her better, but worse for her opponent, Amy can upgrade her Piko Piko Hammer into the Long Hammer, which is larger, more powerful, and increases her hammer's attack range.
PERSONALITY
Amy is presented as being kind and girly. In Sonic the Hedgehog CD, she was referred to as an optimistic tomboy who cherished fortunes and used tarot cards. In light of her tomboyish nature, she eventually turned into a playable character as a contender in Sonic the Fighters. In any case, in Sonic Adventure, Amy had grown a more ladylike identity, given her showings of having an enthusiasm for shopping and fashion, though these activities did not negate her nature. After the events of Sonic Adventure, she showed to have the identity of a girly-girl more so than a tomboy, unlike prior iterations. In the later games, Amy turned into a more positive and significantly more forceful character to Sonic's dismay, as she regularly demonstrated her outrage by hauling out her Piko Piko Hammer, and in some cases, even threatening Sonic with it. In Sonic Battle, her fascination towards "Boxercising" played to both components of her steadily evolving personality: the exercise helping her lose weight and maintain her feminine figure, and the boxing to help her train when for when she's drawn into battle. During the events of Sonic Battle, she had demonstrated an energetic and forceful attitude, willing to fight whenever it was necessary.
In spite of her vigorous inclinations, Amy has a decent heart, never surrenders, and is a standout amongst the most confident and cheerful characters in the series. Amy is always full of hope and is continually cheering on for the proper side of things. She never appears to find a situation to be hopeless, as appeared in Sonic Adventure, where she was resolved to help the Flicky who had lost its family. This trait also appeared in Sonic Adventure 2, where Amy showed that she strongly felt that there was a chance for the world to be spared and that people were inherently good of heart (as she told Shadow). Amy is regularly an amiable individual as she has rarely met anyone who she didn't become friends with (counting Shadow and Blaze). Amy is a cheerful and caring person with an uplifting point of view and an over the top fixation for Sonic.
Since 2010, after the arrival of Sonic Free Riders, Amy is by all accounts more bossy and infatuated with Sonic than ever before. Amy's personality has added a more comedic approach in games like Sonic Colors, Sonic Free Riders, and Sonic Generations with her fixation for Sonic, which makes her say pointless and humiliating things. (This is without a doubt because of the all the more light and humorous nature of recent Sonic games)
EQUIPMENT AND CAPABILITIES
Piko Piko Hammer
As Amy's signature weapon, utilizing it as a melee weapon in a battle to execute better movements and perform special techniques. Though basic in function, Amy is profoundly adept at employing it and using it with capability second to none. She mainly uses it as a skirmish weapon in battle, yet can likewise utilize it for enhancing her abilities, performing long-range assaults and even copy the Spin Attack variations. Her hammer can easily crush entire robots with a single swing but is also graceful enough to be utilized for high-speed techniques, where she can effortlessly send enemies flying with a single hit or crush them with devastating force. Blended with Amy's abilities, the Piko Piko Hammer can be applied to situations in and outside of the battlefield. At the point when swung around quickly enough and with the perfect measure of power, the Piko Piko Hammer can work like a propeller for flight (Propeller Hammer) and she can furthermore utilize it to release powerful shockwaves that can stir up powerful tornadoes (Pink Typhoon), which can easily send large robots soaring. She can additionally use it to discharge significant measures of energy (Rose Typhoon), where she makes a pink shockwave that damages anything it touches. Additionally, Amy can use her hammer to give boosts for various acrobatic maneuvers, and when not using it, Amy keeps the hammer in a concealed location (Hammerspace), pulling it out nowhere in a moment's notice.Piko Piko Hammer Variants: In some games, Amy is shown to possess a hammer much larger than her default one. In Sonic Advance 3, she can use this version as a part of her Big Hammer Attack, allowing her to assault her enemies with greater force. To make matters for her better, but worse for her opponent, Amy can upgrade her Piko Piko Hammer into the Long Hammer, which is larger, more powerful, and increases her hammer's attack range.
Warrior Feather
The Warrior Feather is an adornment with two little red and white feathers on a small detailed disk that can be attached to Amy's hairband. With it, she can perform the Spin Hammer Attack, a technique where Amy is stationary and starts whirling around with her hammer outstretched at high speed, similar to a turning top, which permits her to wreck any foes that enter her attack radius. While spinning, Amy's Piko Piko Hammer leaves a trail of pink hearts, and her turning rate is so great that her hammer leaves afterimages.PHYSICAL ABILITIES
Speed, Strength, and Physical Skills: Amy is capable of running at superhuman speed, which stems from her constant chasing after Sonic and her innate hedgehog abilities. While her exact top speed is unclear, she has been shown to move fast enough to keep Sonic on a constant lookout for her, suggesting she is a remarkably fast runner and profound example of a supersonic speedster. This is mainly supported by being able to casually keep up with Shadow in his game when he was using his Hover Shoes for transportation, meaning that his movements were surpassing the speed of sound. Despite not being able to use the Spin Dash, Amy has invented her variant of it called the Amy Dash, where the mechanics function the same way but has Amy building up torque while running in place before shooting off a supersonic speed. Amy additionally possesses high amounts of physical strength, suggested by showings of her using her apparently massive Piko Piko Hammer and its variants with little effort while swinging them around with enough force to smash clean through metal. Furthermore, she has enough strength in her swings to send enemies soaring and can fly around like a helicopter, create whirlwinds, generate shock waves, and increase her jumping height by smashing her hammer into the ground. On top of that, Amy was able to hit Knuckles with enough force to send him flying into a tree without even trying. She also possesses remarkable acrobatic skills and agility, being able to handle and swing her large Piko Piko Hammer gracefully and without disturbing her while airborne and perform various forms of movements and tricks when launched into midair, and grind on rails at high speeds with ease.
Miscellaneous Skills: In several situations, Amy has shown to possess excellent tracking and dowsing skills, especially when she is looking for Sonic. As demonstrated during her searches, Amy can locate a person no matter where in the world they are. In fact, at least in Sonic's case, Amy can "feel" where a person has been. Her tracking skills are further enforced in Sonic Rush, where Cream told Blaze that Amy was sure to find Sonic for them. Amy has displayed some competencies in the mystical field, primarily in reading tarot cards. When using them, she can predict the future and give herself knowledge of future events, such as successfully predicting where Sonic would be in Sonic the Hedgehog CD and Sonic Battle, and she can even curse others with her cards. In Sonic the Fighters, Amy demonstrated the ability to harness Chaos Energy from the Chaos Emeralds, allowing her to enter Hyper Mode. In Sonic the Hedgehog (2006), Amy also displayed the capacity to turn herself invisible for a short time.
Combat Skills and Fighting Style: Amy is a tough fighter, and when combined with her rage, she can be a fierce opponent to face. While the martial arts she has trained under are more reminiscing of exercise, Amy knows how to defend herself in battle and go up against mighty robots and highly trained combatants. Amy's fighting style focuses heavily on her Piko Piko Hammer. In battle, she uses her hammer's size and durability to her advantage, either using it to knock opponents far away or bring the entirety of its weight down on her enemies, crushing them with immense force. For more offensive maneuvers, Amy twirls around with her Piko Piko Hammer, either turning herself into a spinning top that mows down everything in her path or stirring up whirlwinds and shock waves to blow the opponents away, though such maneuvers can leave her dizzy. Additionally, Amy is also able to fight enemies in hand-to-hand combat, though she rarely resorts to this method, though if she must, she utilizes kickboxing moves, using fast jabs and uppercuts, as seen in Sonic Battle.
Air Gift: Amy summons bombs neatly wrapped as presents from the air that explode when they come into contact with enemies. These explosives also detonate if another one is deployed.
Air Pink Typhoon: Amy does a mighty swing with her Piko Piko Hammer to create a shockwave which generates a tornado.
Amy Flash: Harnessing Chaos Energy, Amy can induce Chaos Control to stop time and disable her enemies movements completely, though if gravity is affecting the opponent when the move has been used, they will continue to fall, though their movements are still cut nonetheless.
Amy Heal: Though it sounds cheesy, Amy's love for Sonic is so powerful that she can rapidly heal all of her ailments just by thinking about him.
Boost Mode: A technique where Amy enters a hyper-speed mode and runs at supersonic speed, leaving afterimages in her wake. To achieve this state in a quicker manner, she can use her Amy Dash technique to build up torque and blast off at hyper-speed instantly.
Dash: When performing the Dash, Amy envelops herself in a blue aura and shoots forward at supersonic speed, the only difference between Dash and her other supersonic-moving techniques is that Dash renders her as an unstoppable projectile.
Gift: Amy materializes explosives wrapped up as presents which explode when an enemy comes into contact with them. If a new bomb is placed, the previous one will detonate.
Homing Attack: As its name implies, the Homing Attack allows Amy to home directly into a nearby enemy at supersonic speed and will never miss, so long as the target is not moving faster than the attack.
Invisibility: Amy concentrates a pink energy which starts to envelop her, and once the energy has been focused, several thin rings move up and down her body, turning her completely invisible for fifteen seconds, making her undetectable by her enemies.
Spin Attack: Once activated, Amy curls tightly into an indestructible buzzsaw that keeps moving forward, with the rotation speed increasing depending on how fast she's going.
Storming Heart: Amy sends a small, but intensive whirlwind made of several transparent pink hearts that ensnare and damage her opponent no matter where they are.
Tarot Draw: Amy pulls out a card from her tarot deck and uses it to predict the future actions of her opponent. This is a highly useful technique in battles against enemies that Amy is unfamiliar with, as it grants her knowledge on the incoming onslaught, allowing her to form countermeasures.
Tornado Hammer: Amy jumps into the air and pulls out her Piko Piko Hammer and swings it around one time, and the resulting slipstream from her swing creates a tornado effect that forms a moving cyclonic vortex of air filled with pink hearts. This tornado can be launched at her targets from afar, and the twister is powerful enough to pick up robots and send them soaring high into the sky, even making them lose their grips on whatever weapon/protective equipment they might be holding.
Miscellaneous Skills: In several situations, Amy has shown to possess excellent tracking and dowsing skills, especially when she is looking for Sonic. As demonstrated during her searches, Amy can locate a person no matter where in the world they are. In fact, at least in Sonic's case, Amy can "feel" where a person has been. Her tracking skills are further enforced in Sonic Rush, where Cream told Blaze that Amy was sure to find Sonic for them. Amy has displayed some competencies in the mystical field, primarily in reading tarot cards. When using them, she can predict the future and give herself knowledge of future events, such as successfully predicting where Sonic would be in Sonic the Hedgehog CD and Sonic Battle, and she can even curse others with her cards. In Sonic the Fighters, Amy demonstrated the ability to harness Chaos Energy from the Chaos Emeralds, allowing her to enter Hyper Mode. In Sonic the Hedgehog (2006), Amy also displayed the capacity to turn herself invisible for a short time.
Combat Skills and Fighting Style: Amy is a tough fighter, and when combined with her rage, she can be a fierce opponent to face. While the martial arts she has trained under are more reminiscing of exercise, Amy knows how to defend herself in battle and go up against mighty robots and highly trained combatants. Amy's fighting style focuses heavily on her Piko Piko Hammer. In battle, she uses her hammer's size and durability to her advantage, either using it to knock opponents far away or bring the entirety of its weight down on her enemies, crushing them with immense force. For more offensive maneuvers, Amy twirls around with her Piko Piko Hammer, either turning herself into a spinning top that mows down everything in her path or stirring up whirlwinds and shock waves to blow the opponents away, though such maneuvers can leave her dizzy. Additionally, Amy is also able to fight enemies in hand-to-hand combat, though she rarely resorts to this method, though if she must, she utilizes kickboxing moves, using fast jabs and uppercuts, as seen in Sonic Battle.
NOTABLE MOVES AND TECHNIQUES
Air Pink Typhoon: Amy does a mighty swing with her Piko Piko Hammer to create a shockwave which generates a tornado.
Amy Flash: Harnessing Chaos Energy, Amy can induce Chaos Control to stop time and disable her enemies movements completely, though if gravity is affecting the opponent when the move has been used, they will continue to fall, though their movements are still cut nonetheless.
Amy Heal: Though it sounds cheesy, Amy's love for Sonic is so powerful that she can rapidly heal all of her ailments just by thinking about him.
Boost Mode: A technique where Amy enters a hyper-speed mode and runs at supersonic speed, leaving afterimages in her wake. To achieve this state in a quicker manner, she can use her Amy Dash technique to build up torque and blast off at hyper-speed instantly.
Dash: When performing the Dash, Amy envelops herself in a blue aura and shoots forward at supersonic speed, the only difference between Dash and her other supersonic-moving techniques is that Dash renders her as an unstoppable projectile.
Gift: Amy materializes explosives wrapped up as presents which explode when an enemy comes into contact with them. If a new bomb is placed, the previous one will detonate.
Homing Attack: As its name implies, the Homing Attack allows Amy to home directly into a nearby enemy at supersonic speed and will never miss, so long as the target is not moving faster than the attack.
Invisibility: Amy concentrates a pink energy which starts to envelop her, and once the energy has been focused, several thin rings move up and down her body, turning her completely invisible for fifteen seconds, making her undetectable by her enemies.
Spin Attack: Once activated, Amy curls tightly into an indestructible buzzsaw that keeps moving forward, with the rotation speed increasing depending on how fast she's going.
Storming Heart: Amy sends a small, but intensive whirlwind made of several transparent pink hearts that ensnare and damage her opponent no matter where they are.
Tarot Draw: Amy pulls out a card from her tarot deck and uses it to predict the future actions of her opponent. This is a highly useful technique in battles against enemies that Amy is unfamiliar with, as it grants her knowledge on the incoming onslaught, allowing her to form countermeasures.
Tornado Hammer: Amy jumps into the air and pulls out her Piko Piko Hammer and swings it around one time, and the resulting slipstream from her swing creates a tornado effect that forms a moving cyclonic vortex of air filled with pink hearts. This tornado can be launched at her targets from afar, and the twister is powerful enough to pick up robots and send them soaring high into the sky, even making them lose their grips on whatever weapon/protective equipment they might be holding.